- using System;
- using System.Diagnostics;
- using System.IO;
- using System.Runtime.InteropServices;
- using System.Text;
- namespace GijSoft.DllInjection
- {
- public enum DllInjectionResult
- {
- DllNotFound,
- GameProcessNotFound,
- InjectionFailed,
- Success
- }
- public sealed class DllInjector
- {
- static readonly IntPtr INTPTR_ZERO = (IntPtr)0;
- [DllImport("kernel32.dll", SetLastError = true)]
- static extern IntPtr OpenProcess(uint dwDesiredAccess, int bInheritHandle, uint dwProcessId);
- [DllImport("kernel32.dll", SetLastError = true)]
- static extern int CloseHandle(IntPtr hObject);
- [DllImport("kernel32.dll", SetLastError = true)]
- static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
- [DllImport("kernel32.dll", SetLastError = true)]
- static extern IntPtr GetModuleHandle(string lpModuleName);
- [DllImport("kernel32.dll", SetLastError = true)]
- static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, IntPtr dwSize, uint flAllocationType, uint flProtect);
- [DllImport("kernel32.dll", SetLastError = true)]
- static extern int WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] buffer, uint size, int lpNumberOfBytesWritten);
- [DllImport("kernel32.dll", SetLastError = true)]
- static extern IntPtr CreateRemoteThread(IntPtr hProcess, IntPtr lpThreadAttribute, IntPtr dwStackSize, IntPtr lpStartAddress,
- IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId);
- static DllInjector _instance;
- public static DllInjector GetInstance
- {
- get
- {
- if (_instance == null)
- {
- _instance = new DllInjector();
- }
- return _instance;
- }
- }
- DllInjector() { }
- public DllInjectionResult Inject(string sProcName, string sDllPath)
- {
- if (!File.Exists(sDllPath))
- {
- return DllInjectionResult.DllNotFound;
- }
- uint _procId = 0;
- Process[] _procs = Process.GetProcesses();
- for (int i = 0; i < _procs.Length; i++)
- {
- if (_procs[i].ProcessName == sProcName)
- {
- _procId = (uint)_procs[i].Id;
- break;
- }
- }
- if (_procId == 0)
- {
- return DllInjectionResult.GameProcessNotFound;
- }
- if (!bInject(_procId, sDllPath))
- {
- return DllInjectionResult.InjectionFailed;
- }
- return DllInjectionResult.Success;
- }
- bool bInject(uint pToBeInjected, string sDllPath)
- {
- IntPtr hndProc = OpenProcess((0x2 | 0x8 | 0x10 | 0x20 | 0x400), 1, pToBeInjected);
- if (hndProc == INTPTR_ZERO)
- {
- return false;
- }
- IntPtr lpLLAddress = GetProcAddress(GetModuleHandle("kernel32.dll"), "LoadLibraryA");
- if (lpLLAddress == INTPTR_ZERO)
- {
- return false;
- }
- IntPtr lpAddress = VirtualAllocEx(hndProc, (IntPtr)null, (IntPtr)sDllPath.Length, (0x1000 | 0x2000), 0X40);
- if (lpAddress == INTPTR_ZERO)
- {
- return false;
- }
- byte[] bytes = Encoding.ASCII.GetBytes(sDllPath);
- if (WriteProcessMemory(hndProc, lpAddress, bytes, (uint)bytes.Length, 0) == 0)
- {
- return false;
- }
- if (CreateRemoteThread(hndProc, (IntPtr)null, INTPTR_ZERO, lpLLAddress, lpAddress, 0, (IntPtr)null) == INTPTR_ZERO)
- {
- return false;
- }
- CloseHandle(hndProc);
- return true;
- }
- }
- }
20 Aralık 2017 Çarşamba
C# DLL İnjector Kaynak Kodları
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